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Server Atlas - Server Intelligence Platform

ServerAtlas is a powerful, modern control panel built specifically for Garry’s Mod server owners. Monitor your server in real-time, manage players and plugins, execute commands, and gain deep insights

Server Atlas - Server Intelligence Platform

🚀 Server Atlas

Real-time server intelligence & automation platform.

💡 Overview

Server Atlas is a multi-tenant SaaS platform built to give Garry's Mod server owners full operational control, real-time analytics and automation, all from a single, modern dashboard.

⚡ Built to turn chaotic server management into a scalable, data-driven operation.

🧠 Product TypeSaaS
🎮 IndustryGaming / Server Infrastructure
🧑‍💻 RoleFounder, Product Architect & Full-Stack Developer
🚀 StatusProduction-ready (Live)

🚨 The Problem

Running a Garry's Mod server isn't a hobby at scale. It's an operation.

Most server owners deal with:

  • ❌ Fragmented tools (ULX, SAM, RCON, etc.)
  • ❌ No centralised dashboard
  • ❌ Zero real-time insight into player behaviour
  • ❌ Manual admin actions (kick, ban, restart)
  • ❌ No automation or triggers
  • ❌ No multi-server visibility

💬 "You're essentially blind, reacting instead of operating."

🎯 The Goal

Build a platform that:

  • 📊 Gives real-time visibility into servers
  • ⚙️ Automates repetitive admin actions
  • 🧩 Scales across multiple communities and servers
  • 🔐 Maintains secure, permission-based access
  • ⚡ Feels like a modern SaaS, not a mod tool

🛠️ The Solution

Server Atlas introduces a real-time control layer between game servers and operators.

🔌 Core Concept

Game Server  ↔  WebSocket  ↔  SaaS Dashboard
  • Servers connect through a secure WebSocket layer
  • Data is streamed live into the dashboard
  • Actions are executed instantly from the panel

✨ Key Features

🧠 Real-Time Server Intelligence

  • Live player tracking (joins, leaves, activity)
  • Playtime analytics and retention insights
  • Peak-hour heatmaps
  • "Most active players" detection

⚙️ Automation Engine

Set rules like:

  • If players < 5 → restart server
  • On player join → send Discord webhook
  • On error → execute command

🔥 Eliminates manual admin work completely.

👥 Multi-Tenant Architecture

  • Communities as top-level owners
  • Multiple servers per community
  • Role-based access (owner, sub-user, read-only)

🔐 Advanced Permissions System

  • Per-server permissions
  • Feature-based access control
  • Invisible root-level override system

📡 Live Server Control

All in real time:

  • Kick and ban players
  • Execute commands
  • Restart servers and change maps
  • Send Lua scripts live

🎯 Player Intelligence System

Tracks:

  • SteamID
  • Playtime
  • Activity patterns
  • Retention likelihood

Identifies:

  • High-value players
  • Drop-off risks

📊 Data Architecture

Built for scale.

LayerPurpose
🟢 Supabase (PostgreSQL)Persistent data (users, servers, permissions)
🔴 RedisReal-time state and caching
🔵 WebSocketsLive communication layer

⚡ Designed for 100–500+ servers without performance degradation.

🧱 Tech Stack

🖥️ Frontend

TechnologyUse
⚡ Nuxt 4Vue 3 + TypeScript
🎨 TailwindCSSStyling
🌍 i18nFully dynamic translations

🔧 Backend

TechnologyUse
🧠 NitroNuxt server routes
🔌 crosswsCustom WebSocket server
🔐 Supabase AuthSteam OAuth

🗄️ Infrastructure

TechnologyUse
☁️ RailwayHosting
🔴 RedisReal-time layer
🌐 CloudflareDNS and routing

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